hessen.social ist einer von vielen unabhängigen Mastodon-Servern, mit dem du dich im Fediverse beteiligen kannst.
hessen.social ist die Mastodongemeinschaft für alle Hessen:innen und alle, die sich Hessen verbunden fühlen

Serverstatistik:

1,6 Tsd.
aktive Profile

#sierra

3 Beiträge3 Beteiligte0 Beiträge heute

back in the mid-90s just prior to sierra's downfall into fmv and poorly funded titles (their sale to CUC international), the company started looking for low-risk low-profit income avenues.

in the post-doom FPS feeding frenzy, the bloom was off adventure games. they were expensive to produce, and their audience was shrinking fast.

one solution was recycling old software, and honestly, it was great for a 13 year old kid like me, because it meant that i could buy a "sierra game" for $10 instead of the $60-$80 i would normally have to pay for a flagship title

Crazy Nick's Software Picks were collections of mini-games taken from sierra adventures. there were several of them - LSL, King's Quest - I happened to find this Conquest of the Longbow pack at a pharmacy.

the games were *great* - Archery and Nine Men's Morris kept me absolutely occupied for weeks. I had no idea at the time that they were culled from a full sierra adventure, until I discovered it by accident in my twenties.

today i found my copy of the game, buried in another game box. it still has the greasy kid fingerprint from me eating a bag of Old Dutch (regular) chips while i played

finally discovered the nature of sierra's Gold Rush! timer bug after 25+ years of being softlocked by it, and unable to finish the game. afaik, this hasn't been documented anywhere. (edit - ha, it was - over at uhs www.uhs-hints.com/uhsweb/hints)

the game relies heavily upon its internal timer to trigger specific events. the first - and most important one - is getting a letter from your brother in the mail. if you don't get the letter, you get stuck 3/4 through the game.

the letter is supposed to arrive after 8 minutes. every time i've played the game, the letter never arrives. the same goes for selling your home to the real estate agent, or waiting for the rains to stop (and fields to dry out) later in the game. the events never happen.

today i discovered that you can type 'time' and it will show you the amount of actual time that has passed. on a hunch, i toggled the game between Fastest mode and Normal mode. the video shows you exactly what has happened: the internal timer never runs in Fast or Fastest mode, and the game is convinced that the clock is stuck at 04:29 forever.

i *suspect* this is probably a cpu clock speed problem, as was often the case for sierra games - many of them have buggy or nonexistent timer code that couldn't anticipate a world faster than 4mhz.

anyway, i'm just glad to have figured this out. it has plagued my dosbox playthroughs for two decades, and i can finally finish the game.

Antwortete im Thread

One more early screenshot of Sierra's Police Quest 3, from Game Player's PC Entertainment Magazine vol. 5 #1 (Jan/Feb 1992).

Here we see Sonny arresting the nearly-naked madman at Aspen Falls. The "wait" wristwatch cursor is different than the version normally seen in-game, or even in the other screenshots in this article. Compared to the final version, the hour hand (at 3 o'clock) is present, but the minute hand (at 12 o'clock) is missing.

Fortgeführter Thread

A third article in Vol. 6 #3 (Fall 1993) shows they'd settled on the title "Phantasmagoria" by that point, but they were still expecting it to come out in mid-1994.

The same article also says "don't expect King's Quest 7 until early 1995"!

In the event, KQ7 DID come out in late 1994 - but was so buggy that Sierra had to ship a patch disk soon afterwards, subsequently followed by a "version 2.0" with bug fixes.